Have you ever hit an opponent with Air Objection to get to Turn-About Mode? I played one of the best players in Toronto last night and he certainly made me aware of things I should do with our beloved Lawyer. Air Objection Combos being one of them.  Watch after the break.

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The transition to Patched Phoenix Wright certainly required even more skills to be used on my end.  Thanks for unintentionally helping Phoenix Wright players Capcom.

There are many ways to hit Air Objection, but I have not seen anyone follow up with a combo.  I found this out yesterday while playing against a human opponent.  I played around with the possibilities when I got home.

Wright has certainly lost a powerful tool but because of people who are adamant (like me) in making him work, I am figuring out New Technology.

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Video Summary

After you hit Air Objection, they somewhat float long enough for you to land and hit with Jump C during Turn-About Mode.  This of course leads to damage.

A few things to keep in mind:

  • You have to end the combo immediately if you hit them mid-screen.
  • It gets tricky but still possible to throw Paper-to-Court Super as shown in the video.
  • The Tag Exchange to Objection leads to actual combos since you land even faster while they are still floating.
  • After hitting them with Jump C during, feel free to tag in any assist to save Phoenix Wright.
  • It’s easier to combo in the corner so play around with it.
  • Last advice, DO NOT BE GREEDY.  Do the damage and Tag Phoenix Wright out.

The Special Combo at the end of the video can be continued with a launch.  Not sure why I didn’t do it though.

More Phoenix Wright videos coming my way.  Subscribe to get the latest ones.

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Also trying to finish up my Rocket Raccoon Combos.  Should be done by next week.

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